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ABOUT
I have over 15 years of experience as a 3d Generalist. Currently, I am working as a Technical Artist at Unity. Before this, I worked in Medical simulations field, creating data for real-time heart surgeries. Also worked in kids toy/entertainment industry where I created short animations for marketing with Universal Studios, 343 industries, Bungie, Nickelodeon. Also worked as a developer for Augmented/virtual/mixed reality APP/solutions in a R&D capacity. I thrive in fast-paced innovative environment and always looking to apply my technical expertise along with my creative skills. Beyond that I am a machinist and an Ultra athlete.
updated : 30.12.2021
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MY SKILLS
3d Modeling: Low poly, high poly, hard surface, organic, environments. Rigging & Animations: Character, animals, robots, vehicles. Lighting: indoor, outdoor, studio. Rendering: shaders, texturing, multipass generation. Post-production: composition, VFX, SFX. Live footage tracking. Game level design. Augmented reality, VR Oculus Rift. Arduino Experiments: integration with virtual objects (MR, AR). See LAB section for more details.
updated : 30.12.2021
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TOOLS
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Maya
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Fusion 360
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3ds Max
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Mudbox
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Cinema 4D
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UNITY
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Substance
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V Ray
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Arnold
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Mental Ray
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FumeFX
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HTML
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CSS
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Javascript
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PHP
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After Affects
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Premiere
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Photoshop
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Illustrator
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Audition
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Arduino
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