• Sheraz Asghar
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  • ABOUT

    I have over 15 years of experience as a 3d Generalist. Currently, I am working as a Technical Artist at Unity. Before this, I worked in Medical simulations field, creating data for real-time heart surgeries. Also worked in kids toy/entertainment industry where I created short animations for marketing with Universal Studios, 343 industries, Bungie, Nickelodeon. Also worked as a developer for Augmented/virtual/mixed reality APP/solutions in a R&D capacity. I thrive in fast-paced innovative environment and always looking to apply my technical expertise along with my creative skills. Beyond that I am a machinist and an Ultra athlete.

    updated : 30.12.2021

  • MY SKILLS

    3d Modeling: Low poly, high poly, hard surface, organic, environments. Rigging & Animations: Character, animals, robots, vehicles. Lighting: indoor, outdoor, studio. Rendering: shaders, texturing, multipass generation. Post-production: composition, VFX, SFX. Live footage tracking. Game level design. Augmented reality, VR Oculus Rift. Arduino Experiments: integration with virtual objects (MR, AR). See LAB section for more details.

    updated : 30.12.2021

  • TOOLS

    • Maya

    • Fusion 360

    • 3ds Max

    • Mudbox

    • Cinema 4D

    • Unity

    • Substance

    • V Ray

    • Arnold

    • Mental Ray

    • FumeFX

    • HTML

    • CSS

    • Javascript

    • PHP

    • After Affects

    • Premiere

    • Photoshop

    • Illustrator

    • Audition

    • Arduino

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Sheraz Asghar