VIDEOS
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HALO COMPOSITION LAPSE - 2018
The Halo FOD (Forward Onto Dawn - Megabloks) ship was filmed on a green screen for a stop-motion short movie. This animation is an artistic composition breakdown of how VFX were added to the scene. The foreground planet is created in 3ds Max and rendered with Vray. The explosion was created in fumefx. The rest of the VFX conducted in After Effects.
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TNMT 80s THEME - 2017
Recreating Turtles theme intro from the 80s using the Megabloks toys. The project is in production To be released by the end of 2017. This video is the rough pass of the first 20 seconds.
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MINIONS AT STARBUCKS - 2017
So this experiment started as a training project for another very cool project. The background footage is filmed at my local Starbucks in Lasalle ... Montreal.Quebec.Canada. Used Boujou to track, 3DS Max for animations rigging ETC ... and AfterEffects to compile. Duration 28 hours render time inclusive... cheers.
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MINION MAYHEM - 2015
The chaos keeps building with your favorite Minions in this “blokified” animation by Mega Bloks. While making a despicable getaway in their Station Wagon, Kevin and Stuart collide with Bob’s massive building project, blasting bricks everywhere! But all the pieces fall into place as Kevin lands inside the ultimate Supervillain Jet, taking to the skies with Stuart on his zipline. And even Bob ends up with a miniature version of his favorite plant. Check out the entire Mega Bloks Minions line at minions.megabloks.com to build your own world of Minion mischief!
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MINIONS AT HQ - 2017
Filmed this footage with Iphone 7. This is a test of distant camera tracking. Used Boujou to track, 3DS Max for animations rigging ETC ... and AfterEffects to compile.
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SCORPION WEB SPOT - 2015
The video was created as a web spot. The video shows off the authentic desinged of the megabloks toys from the Halo 5.
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SCENE ENVIRONMENTS
This video shows environments of different scenes in short movies I have done in the past followed by the actual footage in fast forward. A disclaimer is included for assets not created by me.
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EARLY CONCEPT - 2015
This was the initial concept for the Minion Mayhem animation placed somewhere in the Mojave desert. Later this concept was changed into Mega Bloks blocky style. The environment for this concept animation is scultped and painted in 3DS Max and Mudbox. The minion wagon is rigged and animated in 3DS Max. The complete scene is rendered with Mental Ray and later dust particles were added using FumeFX. The final scene composition was conducted in After Effects.
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FUMEFX TRACKING - 2017
Filmed this footage with an Iphone 7 free style. The fig is a Halo Master Chief from Megabloks. Tracked the footage in Boujou 5. Imported the camera data into 3ds Max. Created a flame animation in FumeFX. Rendered with Scanline. Composed the render output in Adobe After Effects.
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SPARTAN MARK VI - 2014
When working solo, need to break down the pipeline from the very beginning. This short movie is an 8 STEP process. To begin the movie needed 3 main set, first the elevator tunnel and the shaft, second cryo bay, third the armory bay. The sets are based on the visuals from Halo 4 and are modeled in studio max. Step 2: rigging the sets to make it animation ready. Step 3: rigging the character. Step 4: environment and character animations. Step 5: shaders in the scene. Step 6: lighting and rendering. Step 7: scene composition and visual FX - this is done in After Effects. Step 8: the final output from Adobe Premiere.
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NEO SHIFTERS MMO - FLASH ANIMATION
This perticular animation was created showing off the new MMO of Neoshiters. The animation is complete created in Flash with action script 3 and timeline animations. The walking Neoshifter in the beginning was created out of photographed instances of the acctual toy and later animated in Flash. Some of the sprites animations were stripped from the game itself and then resimulated in the video using AS3. The final edited was also achieved in flash no compositing softwares was used.
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CHARACTER RIGS
This video is a breakdown of some of the characters, vehicle, animal rigs I made for different projects. A disclaimer is included for assets not created by me.
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MAGNEXT - 2018
Animation showcasing a new line for Mattel. Used 3DS max for modelling (environment, scene props), rigging and animation. Used After effects for post, VFX, SFX.
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Build A Scene Destiny TVC - 2017
Initially did the animations for Bungie Destiny. The animation was used for a TV commercial for Mattel-Magabloks toy line. The scene is created in 3ds Max 2017. Rendered with V ray. Then Composed in After Effects. Later decided breakdown the scene into a build up sequence.
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BILLY BEATS - 2013
A transforming animation of a box. Created the animation foro a sales conference.
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PEGASUS WEB SPOT - 2015
The video was created as a web spot. The video shows off the authentic desinged of the megabloks toys from the Halo 5.
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MINION DEMO - 2014
A very quick 72 hours deadline project for a sales conference. Used CAT System to rig the Mega bloks Minions. The scene is rendered with Mental Ray. The final composition was done in After Effects.
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